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Forum: Microsoft DirectX

The power of multimedia in Windows, DirectX gives you a great experience with graphics, sound, music, and 3-D animation.

    • Replies: 0
    • Views: 5
    05-18-2012 12:00 PM Go to last post
  1. convert ID3D11Texture2D to DWORD buffer

    Started by Guest‎, 05-18-2012 10:15 AM
    • Replies: 0
    • Views: 5
    05-18-2012 10:15 AM Go to last post
  2. Pix problem

    Started by Guest‎, 05-16-2012 07:32 PM
    • Replies: 0
    • Views: 9
    05-16-2012 07:32 PM Go to last post
  3. Instancing

    Started by Guest‎, 05-15-2012 11:24 AM
    • Replies: 0
    • Views: 14
    05-15-2012 11:24 AM Go to last post
  4. Can't find the DirectX path.

    Started by Guest‎, 05-15-2012 01:03 AM
    • Replies: 0
    • Views: 8
    05-15-2012 01:03 AM Go to last post
  5. Hardware Scheduling in Pixel Shaders

    Started by Guest‎, 05-12-2012 07:30 PM
    • Replies: 0
    • Views: 16
    05-12-2012 07:30 PM Go to last post
    • Replies: 1
    • Views: 23
    05-11-2012 06:49 PM Go to last post
  6. XACT notification doesn't work

    Started by Guest‎, 05-10-2012 10:38 AM
    • Replies: 0
    • Views: 20
    05-10-2012 10:38 AM Go to last post
  7. D3DXUVAtlasPack & PartitionResultAdjacency

    Started by Guest‎, 05-09-2012 08:48 PM
    • Replies: 0
    • Views: 16
    05-09-2012 08:48 PM Go to last post
  8. Example of directwrite/direct2d and direct3d 11

    Started by Guest‎, 05-07-2012 01:48 AM
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    • Views: 34
    05-07-2012 01:48 AM Go to last post
    • Replies: 0
    • Views: 15
    05-05-2012 06:27 PM Go to last post
    • Replies: 0
    • Views: 15
    05-05-2012 12:31 PM Go to last post
  9. Directx11 confusion !

    Started by Guest‎, 05-04-2012 01:14 PM
    • Replies: 0
    • Views: 22
    05-04-2012 01:14 PM Go to last post
  10. DXGI_SWAP_CHAIN_DESC.BufferCount

    Started by Guest‎, 05-01-2012 05:23 PM
    • Replies: 0
    • Views: 24
    05-01-2012 05:23 PM Go to last post
  11. GDC 2012 Presentations

    Started by Guest‎, 05-01-2012 04:37 PM
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    • Views: 15
    05-01-2012 04:37 PM Go to last post
  12. HLSL Compute shader bug?

    Started by Guest‎, 04-30-2012 05:54 PM
    • Replies: 0
    • Views: 25
    04-30-2012 05:54 PM Go to last post
  13. DX11 : adjacency when tesselation is enabled

    Started by Guest‎, 04-29-2012 09:41 AM
    • Replies: 0
    • Views: 24
    04-29-2012 09:41 AM Go to last post
  14. DX11 : adjacency when tesselation is enabled

    Started by Guest‎, 04-29-2012 09:41 AM
    • Replies: 0
    • Views: 16
    04-29-2012 09:41 AM Go to last post
  15. Modify a texture

    Started by Guest‎, 04-22-2012 11:17 AM
    • Replies: 0
    • Views: 30
    04-22-2012 11:17 AM Go to last post
  16. Read the pixel from the buffer

    Started by Guest‎, 04-22-2012 01:15 AM
    • Replies: 0
    • Views: 22
    04-22-2012 01:15 AM Go to last post

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